Dragon Ball Fusions Review

7 minutes read

Dragon Ball Fusions on Nintendo 3DS

Dragon Ball is kind of maybe the most in-demand anime to ever reach the West, so there’s not surprising there presently exists numerous games set within its alien warrior-filled universe. Yet a lot of those games keep to the same fighting-game formula, and most within the few releases that don’t never fared too well. Knowing this, when Dragon Ball Fusions was announced, I must admit which i was a bit skeptical. A turn-based RPG with a bit of action mixed in for good measure, chibi types of every one of the iconic characters, and 3DS exclusivity had me wondering issue was a occur. Yet it somehow all works, although it isn’t without its issues.

Dragon Ball Fusions kicks off with you creating your personal adorable accessory for the Dragon Ball universe. You could choose from five different overall races, which all assist you to customize their color, hair, and name. Once the story begins, you’re conversing with a new boy named Pinnich while you guys locate the last Dragon Ball. Pinnich wishes for an ultimate tournament that would forever decide who’s going to be the highest warrior of them all. It’s an absurd wish that sets a dark tone all through the action whilst you and Pinnich are pulled right into a world revolving around this tournament.

The world itself is arrange similar to a tower of sorts,?produced from open areas capped by invisible barriers that provide when the motivator behind all of Dragon Ball Fusions’ main mechanics. To be able to progress and be a part of this ultimate tournament, it’s essential to gather an organization of five warriors and prove your worth by gathering energy. The issue is the fact that degree of energy you could carry has limitations via the number of each races you find a way to recruit to affix your team.

This is how things got interesting in Dragon Ball Fusions. In such a way it’s akin to a monster collector, where you gather up tons of different fighters though you know you’re only planning to employ a select few. You could use only five characters at the same time (together with your created character) but the truth is can collect hundreds, including random NPCs created for this purpose game to iconic fighters like Bardok and Broly. To recruit more fighters you’ll are confronted with them in battle, and that’s when the fun of Dragon Ball Fusions lies.

Battles pit two groups of fighters against the other person. At the beginning you’ll be alone, but following first hours you’ll have a very full team of five. Battles are turn based and run on moving timeline very similar to that present in Child associated with. Based on a fighter speed, as well as any other buffs that might be in play, their picture will move on the timeline and dictate when they reach act. You may affect this by knocking nicely with attacks, and move your allies far better entry. That’s the usual nature from it, but it really actually grows more interesting when you finally realize the career of the fighters on the field is very important, as battles become games of table hockey using Dragon Ball heroes and villains as pucks.

When you are going set for an attack, you don’t just revisit that you were. You stay there. On top of a battle, all of the characters in the game are continually active. Whenever you go for any Ki Blast it is possible to move your fighter to the place you feel they’ll develop the most effect, even catching multiple foes in a blast. Melee attacks place you near and individual with your opponent. A?quick meter is available on your screen and you have to consider what angle to approach because your enemy decides do you want to to bar from. Seem to attack some extent that’s not blocked and you’ll contain a successful attack, spoil and you’ve just reach enemy territory while doing minimal damage.

When you will be successful, though, you could knock characters towards other fighters on the field, and in addition they work as solid objects. You can knock enemies into allies or another enemies to create combos that send fighters flying all about the field. It adds a layer of positional strategy while you discover which direction would set some misconception best, and whether it’s worth doing a set for a melee attack knowing you’ll be stuck between damage dealing bumpers when all has been said and done.

I must say, though, that although the combat is fun and fascinating, it will become repetitive once you realize you must throw yourself in to these battles for you to recruit characters you don’t want, just so it’s possible to have energy. Nevertheless it feels like people at Ganbarion (developer of Dragon Ball Fusions) knew they to really make the endless grind worthwhile, and that’s if your game’s namesake is needed. Sitting front and center in the title’s mechanics could be the very fusions that can make the silliest yet time intensive a part of your experience.

If you’ve seen the anime, then you’ll understand that a different combination may lead to a bad fusion. Major fighters in Dragon Ball Fusions could only fuse with specific individuals, yet your created character can fuse with literally anybody, more often than not ending in hilarious results. This?comes with a purpose to all or any the useless fighters you collect, permitting you to boost your own powers and unlock the opportunity to use more skills should you fuse using a type and race that is certainly not the same as your own. I probably spent more time using different combos than anything, plus it added quite a bit into the experience after i created groups of outright fusions. The developers took taking that approach and ran by it, and I’m happy it proved far better than most would imagine.

The dilemma is that there isn’t anything else to Dragon Ball Fusions than its solid combat system and hilarious fusing of characters. The sport that’s built around these mechanics is lacking life, simply tasking you with fighting countless making more fusions, which isn’t a few things i expected of an RPG. I expect to be described as a major part of the narrative, not to ever just be along with the ride, and i also need world that could be not just the spot to combat NPCs in.

While the visuals certainly are impressive to the 3DS, allowing you to fly through empty worlds with iconic locations dotting the maps, along with the utilization of cuter models as opposed to what you’d see inside the console fighting games is a brilliant proceed the hand-held hardware, I couldn’t help but discover that it turned out primarily empty. I moved through these worlds going from mission to quest determined myself relying on fast travel after a few years just so I really could attempt to ignore i always was alone. The random NPCs floating are faceless unless you enter grapple with them, and magnifies how little is existing beyond the borders of my battles.

I must give credit where credit is due though. When located in battle and creating my mad scientist fusions, I have been definitely enjoying myself. JRPG mechanics fit the Dragon Ball universe as good as I anticipated. And also as a fan of the source material, I was pleasantly surprised because when several characters filled the roster. But when I became omitted on the globe, in search of my next quest, the fun vanished. The mechanics is there, but an RPG requires regarding green great battle system and fascinating fusion mechanic. Contrary, i thought this was a good starting point i seriously will enjoy how Ganbarion?build up what they’ve here.

Ultimately, it’s not easy to neglect the lacking story and largely dead play areas. If you’re keen on Dragon Ball generally speaking you’ll find smiles and several fun here, howevere, if you’re looking for an amazing RPG experience, you might like to look elsewhere.

Score: 3/5 – Fair


  • Combat is fun and engaging.
  • So many fusions.
  • The visuals fit the hardware perfectly and are generally actually impressive.


  • Very repetitive.
  • World feels empty despite having NPCs floating.
  • Story is simply catalyst to get you to handle with minimal depth.
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