Interview with Rebellion's Rich May on Rogue Trooper Redux

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Bringing back a game that’s over a decade old isn’t small feat. How much updates required to graphics, presentation and perhaps gameplay might be mind-boggling; however the team at Rebellion didn’t even flinch as soon as they thought about bringing Rogue Trooper back for your modern audience with Rogue Trooper Redux.

The classic third person shooter is back in working order, and that we were able to get closer Rich May, Lead Programmer at EGX 2017 to share with you the game, what’s changed and just what this has been like to jump several to the past and focus on the older projects. Also, you should definitely examine the accompanying hands-on preview article.?

So, what inspired Rebellion to recover Rogue Trooper?

Well, I do think individuals who worked tirelessly on the overall game years ago, there is also a lot of time for this. We actually enjoyed focusing on it, use a number of fond memories, so we always felt the gameplay stood up well. The original game perhaps didn’t receive the audience we might’ve liked, i really enjoy seeing, and now that we’re also self-funded and independent, we took to be able to get into our back catalog and expose those games to the next audience. Rather than just re-release a classic game, we thought we’d remake the graphics in order that it measures up next to modern standards. And plenty of important things have been completely redone made from scratch, new models, characters, textures and much more. It’s not at all destined to be up there with Cod, but it can be capable of hold it’s head up!

What’s it like finding comfort a sport you labored on many years ago? Obviously, times have changed, and there’s always issues you might’ve done differently-

Yeah, I had been a programmer within the original title, and yes it was at some extent in my career where I’d finally found my feet for a programmer and that i was confident about what I was doing. Now as i remember at many of the stuff I did so, when programmers now ask me how aspects of the overall game work, I recollect wondering how any one of it ever worked. A weird almost d

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