Review: Extinction – PS4/PC

6 minutes read

Unusually, I’m going to have to start this Extinction PS4 review using a disclaimer. Then why not that, eh? I’ll ensure it is quick and to-the-point: We weren’t able to get our mitts on PS4 code for Extinction, but we had arrived offered PC code. During the spirit of attempting to keep our readers updated, we accepted laptop code to evaluate. Yes, we’re a PlayStation site and this is highly improbable for many people. However, this implies we will have a review inside and out good time for your dear readers. Disclaimer over. Permit Extinction PS4/PC review commence!

Extinction is Iron Galaxy’s big new game for PS4. When you’re getting started everthing seems quite familiar. I’m not only a fan of Attack on Titan or Shadow within the Colossus, however could tell from your very first time that I slayed one ugly arse Ravenii that Iron Galaxy’s concept wasn’t exactly new. In Extinction you’re tasked with taking down giant monsters who desire just to eliminating the innocent townsfolk. A person does this by scaling the beast and lopping off its head. Oh, and you try this by chopping off its various limbs. Stated that it was all a little familiar…

Extinction’s story centres on the in-game avatar, Anil, the last of the Sentinels – an elite soldier of sorts. You’ll see Extinction’s bright and colourful world through his eyes (in third-person, so definitely not) since he battles the evil Ravenii along with nasty little Jackals. Story wise, Extinction is forgettable. In fact, I’ve forgotten the majority of the plot already and I only finished the darn game immediately. I do think it’s considering you’re getting many of the story via in-game text boxes in an exceedingly Japanese style, with cutscenes being quite few. It’s not bother to my opinion, though, as as soon as the first 10 mins or more I wasn’t that excited about the storyline anyway, nevertheless the game play had me hooked.

The game is divided into a wide variety of chapters which each have their own sub-chapters, and it’s within these levels that you’ll be getting the fun. The earlier ones can be your run-of-the-mill tutorials that will get you up to the mark using the game’s controls, systems, precisely what not, while the real challenge takes over. Though proclaiming that, obviously any good couple the sooner chapters were quite hard and forced me to actually use my brain, limited skill, and the game’s mechanics.

The gameplay loop is extremely, very easy. Each level has you wanting to protect the innocents by killing off any invading Ravenii. You need to do this by chopping business legs, then you scramble up their backs and deliver a killing blow for the back of your head. Oh, first of all you will get some rune power going. This is the game’s catch. So that you can carry out the Ravenii, you may need your Rune meter full, and you just fill it up by killing Jackals and saving innocent folks from being crushed by the Ravenii/beaten covering the head by Jackals. Simple stuff, really, however it does get yourself a little harder as you progress in the game. Jackals can become stronger high are definitely more ones, which should make it harder of saving the humans, which inturn causes it to become harder for you to collect that precious Rune stuff.

It’s all about managing your efforts, really. If you’re taking too much time to shed Jackals/save people, the Ravenii is going to be causing a growing number of chaos, potentially enough to place your to a fail state and make you go again. It’s not made any easier through the game’s controls. In general I adore how Avil moves over the world; traversal is fast and fluid with big jumps and greater air-dashes. Aiming a strike with the knees of a towering monster is satisfying with all the game doing slow-motion as you take aim. It’s perfect and I are able to do it with my of low quality brain and overly large hands and wrists (I still had fun with a controller on PC). But task me with applying for those little twatting Jackals and I’ll fail again and again. Combat is mapped to only one button, which itself isn’t very intuitive in regards to remembering combos and the like, but there’s also no lock-on feature either. Like, you’ve received a number of dangerous Jackals tearing shit up and making the townsfolk piss their pants, and I’m just sat here swinging wildly into trees. It’s an annoyance while in the arse, basically, and you simply need to brute force to your website through it.

That being said, Extinction remains to be an amazing game. Agreeing to the Ravenii gets progressively difficult because you move through the degrees. The original beasts are quite obvious enough, yet they still taught me to be feel below par arse. Imagine, then, my reaction as soon as i took down one of the greatest and toughest sonsabitches in the technology race? Jubilated, relieved, and merely somewhat horny. Simply tiny bit.

It seems pretty simple to begin with. You are taking a swipe within the legs, maybe chop an arm off, hop up top and eliminate the beast’s head. And then armour gets introduced and so the shit hits the proverbial fan as you’re balancing between keeping the Ravenii from rumoring and saving the townsfolk so you’ve got enough Rune capability undertake our next big bugger that comes wandering in. It’s all very hectic often and I’m normally no fan being overwhelmed, but Extinction was okay in that respect. I never felt we couldn’t complete the task at hand, exactly that I did to get a different way.

Despite its flaws, I had created an excellent time with Extinction. It’s definitely inspired by certain Japanese games and typical Japanese video game tropes, having said that i think it’s an effective entry way if you are anything like me. My point so is this is a really Japanese-inspired game however the familiar Western falvour. I liked it. Repetition and all. font-family: ‘Open Sans’, sans-serif;

Extinction PS4/PC Review
  • 7/10

    Overall – Really good – 7.0/10



Extinction is, mostly, a great little game. Yes it’s repetitive you will find the skill-tree is shallow and isn’t “proper RPG” as some would really like, but also for me Extinction felt like a kind of middle-of-the-road games that will emerge around the Gamecube or PS2 or OG Xbox. It’s today’s day equivalent. But yeah, it’s a tad pricey.
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Review Disclaimer: This review was completed utilizing a copy with the game supplied by the publisher. For more information, please read our Review Policy.?

Reviewed using PS4 Slim.?

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