Robinson: The Journey VR Review

6 minutes read

Robinson: The Journey on PlayStation 4 Pro

Robinson: Right onto your pathway managed to get so faithfully so that i can take advantage of the experience. Not because it’s an inherently bad game or mainly because it ran poorly, but because it’s most likely the worst game I’ve played on PSVR for motion sickness. Whenever you can battle towards you through constant waves of nausea, Robinson: Right onto your pathway is probably the most immersive experiences to choose from, community . still is experiencing some glaring issues.

Robinson puts you while in the shoes of a young boy named Robin who finds himself on the planet Tyson III following a huge spaceship referred to as the Esmerelda crash landed. On their own excepting HIGS, an AI unit on the ship, Robinson must search Tyson III for crew members, completing environmental and item-based puzzles on the way. It appears a little cliche, however the story provides enough justification factors you’re there and exploring this seemingly Jurassic paradise. In truth, the history wasn’t why I used to be playing Robinson, it turned out the stunningly detailed and engrossing planet and also the creatures that inhabited it that kept me experiencing my bouts of sickness.

Crytek is doing an admirable job relying on VR to move players into what seems like a true living world. Dinosaurs as well as other animals deal with your movement and also the fauna looks so real. Forests are lush and big cliffs tower above you causing you feel incredibly inferior within this world. Things step up a notch when playing on the PS4 Pro too, which has a higher rendering resolution, improved lighting, and better quality texture filtering (in order to name just a few on the improvements) providing a substantially crisper and in some cases prettier experience. Robinson’s world comes with a incredible a sense scale and part of me wishes there was clearly a no cost roam mode just to go and explore every inch than me in doing my own leisure without needing to keep worrying about frustrating unclear puzzles.

While some puzzles are glaringly obvious or merely require a light little thinking, others may have you staring blankly at the surroundings searching desperately for whatever item or object you have to get connected to to proceed. Making things more frustrating would be the game’s tendency to ignore the simple fact you’re endeavoring to perform action it desires to. Including, I literally had to walk rub Robin versus the side of an cliff for any good A short period prior to when the game finally allowed me to post on and my climbing excursion for a tar pit. Once it heats up did work, though,?Tyson III tops the listing of interesting worlds to understand more about in VR hands down.

It’s a waste, then, that simply navigating the whole world will have you pulling off your headset far faster than whatever else out for the virtual reality headset. There are not any jump scares, but waves upon waves of feeling nauseous from simply turning your brain and moving around the modern world by using the DualShock 4. Considering Robinson: The Journey’s gameplay centers around player exploration and interaction with all the environment in puzzle-like situations, the motion sickness comes a big problem. Particularly if combined with Robinson’s awful control scheme.

Strangely enough, Robinson is controlled together with the DualShock 4, despite every sign indicating Crytek meant to use PlayStation Move. As soon as viewpoint is obstructed with a handheld device your character is holding that looks incredibly similar in shape for the Move controller, you will get the feeling that your quick change had to be designed to a more traditional control method and, unfortunately, it’s detrimental into the experience. Robinson’s puzzles, generally, need get a product and place it across a niche to go on your expedition to the wild of Tyson III.

However, placing you in to a 360-degree 3D world without way of moving items much better or farther away from you adds up to some infuriating moments of the controls simply not being accurate enough to the office properly. I stumbled upon myself leaning forwards and backwards inside my seat to try and get points to get remotely next to the position they desired to maintain. Just a manages, waggling your brain around doesn’t profit the motion sickness and creates a sore?neck, too. It only declines if your game requires that you go up along side it of a cliff, forcing one to stretch your neck around in all varieties of angles to have Robin’s hand to achieve out before glitching out and leading anyone to fall for a death.

On the top of that, Robinson usually struggle a little bit in terms of its physics engine. Items got randomly stuck in cliff sides, dinosaurs send?objects flying over the sky mainly for them not to ever respawn, requiring me to stop out and cargo my spend less again. It’s a waste, as had Crytek focused entirely on a accurate control scheme plus a spent more time polishing up Robinson, it would are already a totally different story.

Overlooking the dodgy controls and nausea, Tyson III became a joy for more information regarding and coming face to face which has a giant dinosaur never gets old. HIGS’ very charismatic commentary adds a bit of personality into the guiding voice for the adventure and of course helps to have you feeling less alone. Oh, and you’ll in addition have a delightful baby T-Rex called Laika that will help you in the act. She’s perfect for roaring, following you, waiting, and that’s regarding it. Though her abilities sometimes supply a chunk of variation in puzzle solutions, they’re used so rarely and also the environment?does this type of poor effort of hinting?you need to use her that sometimes HIGS have to pipe up merely to discuss she could be useful.

Robinson: The Journey was one among my most anticipated VR titles additionally, the final effect can be incredibly disappointing. The control scheme appears like an afterthought, motion sickness plagues the exploration and puzzle-based gameplay, and also a number of technical hiccups lead to things taking far more than they will really should or, in some cases, so infuriating you’ll feel as if letting go of. If you possibly could use the rough with the smooth, Robinson: On your path generally is probably the most immersive experiences obtainable for PSVR currently, and you’ll battle to stop smiling when a dinosaur leans due to offer you a thorough inspection. Unfortunately, its shortcomings overpower the positives and earn playing Robinson feel overly tedious.

Score: 2.5/5 – Poor


??Engrossing world and beautiful visuals.




??Motion sickness plagues the event.

? Control scheme seems like an afterthought.

??Insufficient guidance and direction.

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