Steep Review

6 minutes read

Steep on PlayStation 4

Steep can be a unique, but additionally strange game. Apart from featuring snowboards, it shares very little else in common with the widely accepted SSX group of games which is series a lot of people probably consider after they consider skiing. Pulling of absurd tricks isn’t really element of Steep’s DNA. Instead, it’s about living away skiing dream using your trusty GoPro camera using a fantasy type of the Alps loaded with endless levels of lines through varied locations such as villages, mountains, woods, or even a glacier. It’s an admirable effort, that in general works, however some issues, both technical and design in the wild, hold Steep back from reaching its full potential.

Steep has hardly any narrative direction, which determined by who you ask may be a true blessing. From a brief tutorial, players stay to explore a tremendous mountain using four different disciplines: Snowboarding, Skiing,?Wingsuiting, and Paragliding. You offered?a hefty level of challenges to begin, and you’ll unlock a large amount more because you slog on your path through them. Across all disciplines, you will find events including traditional races through check points, trick competitions, and daredevil challenges where you’ll have got to score points and survive difficult conditions for example rocky terrain or thick woods. When you’ve got like 100+ challenges, one can find required to be some hits and misses. There are numerous thrilling tracks which i would’ve played repeatedly for great my score, while others that will be poorly designed, cheap, and frustrating.

Adding through to that frustration is that often Steep’s trick controls feel inconsistent and unresponsive. There are moments wherein a ramp couldn’t look any juicier, I periods an ideal jump, and then… I launch just inches to the air?and find nothing from it. Far worse than perplexing physics, I encountered bugs where I might just sink or get stuck in terrain that we shouldn’t have, just like a wooden roof. It’s not frequent, or egregious enough it ruined the adventure in anyway (and zip a fast respawn couldn’t fix easily was totally stuck in something), nonetheless it still sucks that it happened in any respect.

That same inconsistency rears its ugly head again in regards to control and landing. There was clearly times while reviewing Steep where I acquired massive air, pulled out a trick and left myself the required time to land properly and unfortunately still fell?because of the impact?of the landing which made sense… but there was clearly also times where I landed perfectly fine over a similar jump, leaving me perplexed. There may be a science that explains each of the inconsistencies, but it’s not very well explained and it’s also guaranteed to frustrate the common fans that pop in?and tend to be expecting to land tricks the same way they actually do in other winter sport games.

Challenges are what constitute the majority of the adventure, so bear that in mind when deciding whether Steep is made for you, but they aren’t?the only matters to attend to. Checking mountain’s open world is a big section of why are Steep differentiate themselves from your competitors and?is among the most enjoyable parts of the game. It’s seriously huge, and you’ll use the four disciplines whenever you want to receive around and explore. You have a two of binoculars, and you can now make use of them to survey the land, and spot out new hills/lines so you might ride down which unlocks more challenges.

There will also be 30 or so mountain story challenges that are tracks meant to reap the benefits of a particular line’s “personality” of sorts and contain some of Steep’s most memorable moments. Including, weaving dangerously near to a cliff during my wingsuit while?Flight in the Valkyries plays. Or, more therapeutically, being simply told to get from one end of the line to another (which was really far in addition), and being able to traverse this disorder through any path, the slightest bit that I wanted was obviously a cool moment of freedom.?I paraglided so far as because could, landed, whipped from the skiis through some flatter terrain, and started the wingsuit to produce up some time?while i found steep drop. ?While, the scene was gorgeous. Steep is a nice game and finding those moments of freedom and wonder the place Steep really pulls the weight.

In Steep’s open world, you’ll will comw with across other human players. Without grouping up, you’ll play against it will always be AI place holder ghosts inside game’s challenges. Luckily, Steep makes inviting someone?as fundamental as some control press which can be done without the need to even leave the experience. When in a bunch, you’ll share discoveries and challenges that you could set up yourself, and your best scores/times in a variety of challenges.

The presumed vision of an sporting goods utopia the game’s developers had for Steep really comes together when you’re tinkering with others. It was actually a good time dealing with lines together, posting high scores per other to overcome, so when we will lose interest of a challenges, just fast travel to anywhere else during the mountain and take steps different. Steep is meant to be considered a social experience if you’re not playing it because of this, then it’s really not far more than only a number of challenges to look complete which can be fun enough… but it’s not gonna endure forever.

Finally, you may make yourself get noticed in Steep’s open world by customizing pretty much every part of your character’s attire. Everything because of new mittens, gear you go on your side, wingsuit color, snowboard, etc., can unlocked and used by customization probably through purchasing with the in-game currency or unlocking them through challenges. You can’t change anything with regards to your actual body though except from selecting originating from a number of preset people which is a bit odd… but considering you’re going to be covered top to bottom in the wintertime gear anyway, it’s a moot point.

Steep really wants to become a game?be the next best (and safest) thing to being a type of?super-expert daredevils which actually proceed down insane hills without dying somehow. You will get the GoPro scene on whatever you do, and share it instantly to YouTube. Steep is all about living out that fantasy, NOT about accumulating a wild trick score combo while spinning your snowboard around as being a helicopter above your head.

There couple of those who want/expect to try and do directly silly tricks, and may find themselves disappointed with Steep. Even people that understand what they are getting themselves into might get?bored or frustrated by incorporating of Steep’s design choices. Nevertheless, the developers deserve credit for trying different things rather than being another SSX clone. If you’re prepared fully embrace and appreciate why is Steep unique, namely its take on group play, the ability to produce your own authentic looking videos, and freedom for more information regarding a mountain in your own pace, a trip to your Alps could have been one worth taking.

Score: 3.5/5 – Fair


  • Beautiful visuals with a fitting soundtrack.
  • If you locate the proper people, group play is enjoyable?and even a little addictive.
  • Exploring the mountain is therapeutic and fun.
  • Can design your own authentic looking videos.


  • Challenges could possibly get boring before too long should you don’t group up.
  • The physics just don’t feel right sometimes.
  • Some sort of matchmaking for folks too shy/lazy to group could have been nice.
  • Awkward product placement galore.
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